AnnikiForsi is an independent studio specializing in the creation of rigs, animations, and workflow-enhancing scripts for game and animation projects. Punctuality, precision, and clear communication enable us to deliver high-quality solutions that meet the industry’s highest standards.
In addition to client projects, AnnikiForsi is developing its own indie game — Tiba — an atmospheric adventure with a distinctive art style, unique gameplay concept, and intuitive storytelling. Despite its small scale, the studio aims to create not just a game, but a story that stays with the player and brings joy.
Phone: (372) 5558 1104
Email: info@annikiforsi.com
AnnikiForsi provides technical solutions for game and animation studios, helping to optimize production workflows. Our key areas of expertise include rigging, animation, and script development, allowing us to streamline the work of riggers, animators, and modelers.
Currently, our main partner is a leading game studio working on major projects for PC and consoles. As part of this collaboration, we create character, weapon, and environment rigs, along with tools designed to optimize workflow efficiency and improve team productivity.
Our experience prior to founding AnnikiForsi includes participation in various projects in the game and animation industries, such as:
Soyuzmultfilm ("SoyuzMultPark" at VDNH)
Soyuzmultfilm ("SoyuzMultPark" at VDNH)
• development of character and environment rigs
• working with 3D animation
• cleaning and refining motion capture animation
• setting up animations and sequences in UE4
Hello I/O ("Hello Park" represented in 19 countries)
Hello I/O ("Hello Park" represented in 19 countries)
• creation of character and environment rigs
• development of 3D animation
• setting up animations and sequences in Unity
Extreme Developers (popular mobile games)
Extreme Developers (popular mobile games)
• development of character, weapon, and prop rigs
• 3D animations for first- and third-person gameplay
• 2D animation for promotional images and stickers
• setting up animations and sequences in Unity
Experience working on diverse projects allows the studio to quickly adapt to new challenges and deliver effective solutions that meet industry standards and client needs.
The player controls two hands: the left guides the hero through the world, the right sets the rhythm for him. Only synchronized actions let you move faster, jump higher, and reveal the world’s hidden possibilities. The more precisely you maintain the rhythm, the more the environment unfolds: hidden objects appear, new paths open, and the whole world begins to breathe in time with you. But the moment you falter, everything collapses at once.
In Tiba there is no traditional user interface. All of the game feedback comes through color, sound, and environmental dynamics. This is neither combat nor a race, but a meditative journey where interaction matters more than words. The player must not merely follow a path but feel it: tune in, stay attentive and flexible, like the drop itself.
Tiba is a small golden drop that was once whole with a spiky drop named Okas. Together they floated as a single liquid cluster in infinite space. Then, in an instant, the cosmos tore them apart, and they fell onto the planet’s surface like two raindrops.
Their connection was broken, and all that remained was the rhythm of their bodies. Following it, Tiba seeks to reunite with Okas, while he, in contrast, strives to preserve his solitude.